WLA Stats Form Definitions and Descriptions
Programs
A program is any planned event which introduces those attending to any of the broad range of library services or activities or which directly provides information to participants. Programs may cover use of the library, library services, and library tours, or provide cultural, recreational, or educational information, often designed to meet a specific social need. Examples of these types of programs include book clubs and summer reading events. Count all programs that are sponsored or co-sponsored by the library. Do not include programs sponsored by other groups that use library facilities. If programs are offered as a series, count each program in the series. For example, a book club offered every two weeks, 24 weeks a year, should be counted as 24 programs. Exclude library activities delivered on a one-to-one basis, rather than to a group, such as one-to-one literacy tutoring, services to homebound, homework assistance, and mentoring activities. One-on-one activities should be counted in the Reference category.
Program attendance is the count of all audience members at a program. For example, at a program for which the primary audience is children, you would also count any adults who attended the program with the children. At a YA program, you would also include the teens as well as any siblings who may have attended the program. At an adult program, include any children who attended. Note: Do not count attendance at library activities that are delivered on a one-to-one basis, rather than to a group, such as one-to-one literacy tutoring, services to homebound, homework assistance, and mentoring activities.
A General Interest Program is a program that appeals to a wide audience from children to adults such as a family movie night intended for anyone.
Program attendance is the count of all audience members at a program. For example, at a program for which the primary audience is children, you would also count any adults who attended the program with the children. At a YA program, you would also include the teens as well as any siblings who may have attended the program. At an adult program, include any children who attended. Note: Do not count attendance at library activities that are delivered on a one-to-one basis, rather than to a group, such as one-to-one literacy tutoring, services to homebound, homework assistance, and mentoring activities.
A General Interest Program is a program that appeals to a wide audience from children to adults such as a family movie night intended for anyone.
Attendance - Synchronous or Asynchronous
Synchronous learning is online or distance education that happens in real time.
Asynchronous learning occurs through online channels without real-time interaction.
In-person ONSITE Programs (Synchronous): These are traditional library programs. They are programs with people in attendance on library grounds. This would include inside the library building, any attached or detached meeting rooms, attached outside grounds, or any kind of bookmobile programming. Library staff directly lead or host a program while physically present with attendees
In-Person OFFSITE Program Sessions (Synchronous): These are programs with a live audience in a non-library location. Examples are programs for daycares, senior housing, fairgrounds, parades, etc. Do not count home delivery as programming.
Live-Virtual Program Sessions (Synchronous): Online events held in real time with a live audience present. Also known as synchronous events. An example would be a story hour, held before a live audience, on an online platform such as Zoom or Facebook Live. NOTE: If you hold a hybrid program that has a partial live in-house audience and a partial live online audience, count it as an In-Person onsite program session.
Pre-recorded Program Sessions (Asynchronous): A recording of a live, in-person or virtual program session posted for online viewing. This can also be a pre-recorded event created without a live audience and then played online. Also known as an asynchronous session.
Both Synchronous AND Asynchronous Examples:
Library hosts a live online talk and discussion by a local author, and then makes the recording available online afterwards. Or, the library pre-records a craft program, then on social media, a staff member does a live introduction of the video at a scheduled time, and interacts with attendees during the event. The recording remains available for viewing.
For more information on the differences: https://docs.google.com/document/d/1Dvjq8TUJK1fucYy4laky2LQVzpcityy-/edit?usp=sharing&ouid=116450863408593543196&rtpof=true&sd=true
Asynchronous learning occurs through online channels without real-time interaction.
In-person ONSITE Programs (Synchronous): These are traditional library programs. They are programs with people in attendance on library grounds. This would include inside the library building, any attached or detached meeting rooms, attached outside grounds, or any kind of bookmobile programming. Library staff directly lead or host a program while physically present with attendees
In-Person OFFSITE Program Sessions (Synchronous): These are programs with a live audience in a non-library location. Examples are programs for daycares, senior housing, fairgrounds, parades, etc. Do not count home delivery as programming.
Live-Virtual Program Sessions (Synchronous): Online events held in real time with a live audience present. Also known as synchronous events. An example would be a story hour, held before a live audience, on an online platform such as Zoom or Facebook Live. NOTE: If you hold a hybrid program that has a partial live in-house audience and a partial live online audience, count it as an In-Person onsite program session.
Pre-recorded Program Sessions (Asynchronous): A recording of a live, in-person or virtual program session posted for online viewing. This can also be a pre-recorded event created without a live audience and then played online. Also known as an asynchronous session.
Both Synchronous AND Asynchronous Examples:
Library hosts a live online talk and discussion by a local author, and then makes the recording available online afterwards. Or, the library pre-records a craft program, then on social media, a staff member does a live introduction of the video at a scheduled time, and interacts with attendees during the event. The recording remains available for viewing.
For more information on the differences: https://docs.google.com/document/d/1Dvjq8TUJK1fucYy4laky2LQVzpcityy-/edit?usp=sharing&ouid=116450863408593543196&rtpof=true&sd=true
Live Onsite, Live Offsite and Live Virtual Program Attendance
In-person ONSITE Programs (Synchronous): These are traditional library programs. They are programs with people in attendance on library grounds. This would include inside the library building, any attached or detached meeting rooms, attached outside grounds, or any kind of bookmobile programming. Library staff directly lead or host a program while physically present with attendees
In-Person OFFSITE Program Sessions (Synchronous): These are programs with a live audience in a non-library location. Examples are programs for daycares, senior housing, fairgrounds, parades, etc. Do not count home delivery as programming.
Live-Virtual Program Sessions (Synchronous): Online events held in real time with a live audience present. An example would be a story hour, held before a live audience, on an online platform such as Zoom or Facebook Live. NOTE: If you hold a hybrid program that has a partial live in-house audience and a partial live online audience, count it as an In-Person onsite program session.
In-Person OFFSITE Program Sessions (Synchronous): These are programs with a live audience in a non-library location. Examples are programs for daycares, senior housing, fairgrounds, parades, etc. Do not count home delivery as programming.
Live-Virtual Program Sessions (Synchronous): Online events held in real time with a live audience present. An example would be a story hour, held before a live audience, on an online platform such as Zoom or Facebook Live. NOTE: If you hold a hybrid program that has a partial live in-house audience and a partial live online audience, count it as an In-Person onsite program session.
Both Live and Recorded Program Attendance
Examples:
Library hosts a live online talk and discussion by a local author, and then makes the recording available online afterwards.
Or, the library pre-records a craft program, then on social media, a staff member does a live introduction of the video at a scheduled time, and interacts with attendees during the event. The recording remains available for viewing.
Library hosts a live online talk and discussion by a local author, and then makes the recording available online afterwards.
Or, the library pre-records a craft program, then on social media, a staff member does a live introduction of the video at a scheduled time, and interacts with attendees during the event. The recording remains available for viewing.
Pre-Recorded Program Attendance
Pre-recorded Program Sessions (Asynchronous): A recording of a live, in-person or virtual program session posted for online viewing. This can also be a pre-recorded event created without a live audience and then played online. Also known as an asynchronous session